Sunday, November 13, 2011

Illustration - New Character Designs for Bad Dog (part 1)

You guys remember my comic from Narrative Illustration? Well, that turned into a full-blown, 47 page screenplay (wherein the little girl Linda lives with nuns and attempts to kill the dog "that killed her mom"). I'm very proud of the story and the screenplay, but I felt like the characters could use some updating. I spent my Advanced Character Design class recreating them, with some great results.

Linda
The main character from the story. She's an eight-year-old girl who loses her mother to a serial killer in the town, and Linda believes that this killer is actually a stray dog she's run into. The nuns take the orphaned girl in, and after recruiting another girl, Linda sets out to kill the monster that took away her mother. The screenplay is essentially her coming-of-age story.


Becky
This is one of the only characters who did not appear in the original comic. I included her in the screenplay because I wanted Linda to have another kid roughly her age to talk to, so that all of the dialogue wouldn't just be a little kid talking to adults. Becky is a bad influence on Linda, and often says things before thinking them through all the way.
The Black Dog
The dog is the main villain of the story. He contracts rabies from the rabbit carcass her devours at the story's opening, and grows sicker and sicker as the days pass. He is fully rabid by the final confrontation.

Sister Mary and Sister Francine
These are the two nuns who take Linda in. They live in a convent beside Linda's school, where they act as librarian and principal, respectively. Sister Mary is the tall, gaunt one, who is cold and distant but an old softie at her core, while Sister Francine is the stout, bubbly one who takes the firmer hand with the girls.

Sunday, April 10, 2011

Illustration and Game - The Evolution of the Ponga

For the past year, I've been doing artwork for a small gaming company called Action-Reaction labs. I've learned so much about making video games and art, and I want to show off one of the characters I designed for them.

I call this guy Ponga. He was created for a game we ended up scrapping, so I get to keep the design and do with it as I chose.


Here's a concept screen for the game. It was going to be for iPhone, and the goal is to get the weird blue creature in the middle to the goal point off screen. Also, bear-pillar.


And here is my 3D model of Ponga, which I've been working on in my 3D character class. I'll put up my short animation test of him once I finish the apple toss.

Sunday, April 3, 2011

Animation - Airhead (pre-production work cont'd)

Color studies:




Storyboard:


















I might post the animatic later, but probably not. You guys can just wait until we finish animating it. :)

Animation - Airhead (pre-production work)

Pre-production for my animated short Airhead (which is still in the works). The synopsis: A little girl with a balloon for a head gets lost in the city.

Character designs for Mindy (the girl):





Character designs for Mom:



Background designs:



Tonal drawings:



Saturday, August 7, 2010

Illustration - Kurse

This summer has been a hectic one. I have a job doing all of the art for an iPhone game that should be coming out this fall. I've also been writing and trying to sleep before school starts.

Anyway, my friend Matt Smith started this publication at MICA called The Rooster, and he generously let me publish one of my writing pieces in it. It's a short memoir about my best friend Kirsten (aka Kurse) and our adventures in 7th grade. Anyway, when he asked if I had a little illustration to go along with it, I couldn't help whipping this up.
I was sort of inspired by playing cards (but then again, when am I not?), and it also has a lot to do with the themes of my memoir. Also, still figuring out people in my style...bear with me.
Done in Photoshop.



Now back to work.

Sunday, May 16, 2010

Animation - The Orchard






My final for Introduction to 3D, a little animation called "The Orchard". The full animation can be viewed HERE.
This was a collaborative effort between myself and Vishnu Ganti on the part of animation. I am responsible for the original short story "Friend Tree", the adaptation of said story, character design, modeling for the girl and the tree, stage/background design and modeling, character animation, and editing.
Vishnu was responsible for tree and fruit modeling, textures, some character animation, additional sounds, font design, and the animation for the title and end credits.
Original music for this piece was composed by Rachel Elizabeth Maley.

Total time for this project, from inception to completion = 6 weeks

Wednesday, May 5, 2010